Fares recognizes the importance of novelty and surprise in games, and it’s something that Hazelight is leaning into in a big way. That kind of editing style is relatively commonplace in game trailers, but it may be closer to It Takes Two’s reality than in many of its contemporaries. It introduces the story conceit, and then flashes a string of gameplay clips together at a frantic pace. Watch the It Takes Two trailer, and it’s hard not to get whiplash. It’s a cute setup, but Fares and his team at Hazelight are using it as a vehicle for pushing narrative and gameplay as close as they can possibly get.īuilding Relationships Building Relationships They’re joined by an anthropomorphic Book of Love, who acts as a sort of relationship guru. From there, it becomes a journey of discovery, both in how the couple rediscovers what initially brought them together, as well as trying to rediscover how the heck to get back into their regular bodies. “She created these two small dolls and she tries, as kids do, to talk to them and try to affect them somehow, and they magically transform into these dolls in this fantasy world,” Fares says. Their young daughter, Rose, is not a fan of the idea. Nothing especially heavy has happened, Fares says, but the grind of daily life has worn them down, and they’ve decided that it might be best to go their separate ways. Cody and May are a married couple who have fallen out of love. That’s all to say that It Takes Two starts at a place that is decidedly unfun: the specter of divorce. “Some parts of gaming are fun, but I would say that more, depending on the scene, it should be engaging.” His own game, Brothers, memorably ends with a powerful moment that clearly isn’t meant to be fun. “The best moments of my life in video games haven’t been about ‘fun.’” The game director and Hazelight founder cites experiences like Journey or moments from the opening sequence in The Last of Us to underscore his point. “Video games are not always about fun that’s a misconception that many people say, ‘Is this fun?’” Fares says. And after talking to Fares about the co-op adventure, it’s clear that he has a lot to say about, well, everything. Hazelight Studios’ upcoming project, It Takes Two, tackles the oddly underrepresented subject of love. While that game’s quality spoke for itself, Fares took to the stage for follow-up A Way Out, memorably taking over Geoff Keighley’s 2017 Game Awards broadcast by addressing the camera and saying, in part, ‘F- the Oscars!” It was a profane moment, to be sure, but it also showed Fares’ exuberance and natural flair for the outrageous. The filmmaker-turned-game-developer’s first game, Brothers: A Tale of Two Sons, is a remarkable fable about the power of family.
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